

You will learn how to create the rig for the landing gear so that we can animate the legs and control the ship's bounce when it lands, you will also learn how to use Blender's graph editor. And once that is complete, we will begin working on creating the star field, the planet and the cloud layers.

We will then use Blender's node editor to create the materials and textures for the objects.

(atmospheric music) We will begin by bringing in and setting up reference images in Blender that will help us create the 3D model of the ship, the cargo container, and the landing bay. And here is that final render of a spaceship landing in a cargo bay. In this course, we will create an animated scene solely in Blender from the first polygon to the final render. And welcome to this course where you will learn animation production with Blender 2.9.
